Deals
‘Brand Safe’ Tana Mongeau’s Deal Sheet Disguised as a Pod
Tana Mongeau named the show after the media-buying classification that kept her unbookable. Then she put the sponsors in episode one.
On an episode of Cancelled last year, Brooke Schofield asked Tana Mongeau what her first move would be if she married Jeff Bezos. After a detour through some unprintable answers, Mongeau landed on the truth: an “unlimited lifetime supply” of Medicube masks.
Today Medicube is one of her brand partners. The bit became a line item.
That conversion, joke into contract, is the actual story of Brand Safe, the solo video podcast Tana Mongeau premiered May 9 on YouTube, Apple Podcasts, and Spotify. The Hollywood Reporter confirmed the launch and the team behind it: WME, Brillstein Entertainment Partners’ Brittny Turner, and ICON PR. “Brand Safe isn’t the Tana people might expect,” Tana Mongeau said in a statement, describing a show that is still honest but built around growth and sitting with her life instead of reacting to it.
The Title Is an Industry Term, and That Is the Whole Play
“Brand safe” is not slang. It is a media-buying classification: the suitability machinery of advertiser guidelines, content-rating vendors, and platform monetization tiers that decides which creators are eligible for brand spend before a human ever evaluates the pitch. PEOPLE’s coverage of the launch defined the term exactly that way, noting Mongeau was long considered the opposite. For most of her decade online, her content profile placed her outside the circuit regardless of how large her audience grew. The risk rating, not the reach, set her price.
Naming the show after the classification that excluded her is the sharpest piece of positioning in the launch. Mongeau is not quietly cleaning up her profile and hoping the suitability scores catch up. She is publicly arbitraging her own risk rating, and selling tickets to the repricing. The pivot is the pitch deck.
The Deal Sheet at Launch
Read the launch the way a deals desk would, and the structure is unusually complete for a podcast debut:
The representation stack is WME for agency, Brillstein for management, and ICON PR for publicity, the full configuration normally assembled around television talent and recording artists, not podcasters mid-pivot. The sponsorship column already has entries: SeatGeek appears with a promo code in the show notes of episode one on Apple Podcasts, and product partnerships with Medicube and Peter Thomas Roth followed her sobriety, per THR’s reporting. And the editorial product is the commerce itself: the show’s official description promises she will walk listeners through “the deals, the shoots, and the rants she almost posted.”
That last part is the structural novelty. Most creators exiting a controversy cycle treat the rebrand as backstage work and present the cleaned-up result. Mongeau has collapsed that distance. The process of becoming bookable is the content, with sponsors in the credits before the first episode dropped. Episode one’s title was, in full: “WE ARE SO BRAND SAFE!!!!!!”
The Asset Being Repriced
The audience was never the problem. Mongeau carries 9 million followers on TikTok, 5.5 million each on YouTube and Instagram, and 2.4 million on X. Cancelled, her four-year run with Schofield, closed in September 2025 after 130 episodes, sellout tours, and regular top-10 chart placements, and its tearful finale drew 1.5 million YouTube views. That is the floor Brand Safe has to clear, and it is proof the audience follows her emotional arcs, not just her chaos.
What changed is the classification on top of the audience. Mongeau got California sober in 2024, telling Elite Daily “it was sober era or die,” and the honest asterisk in that label is itself part of the wager. A suitability team parsing her profile will still find things to flag. The bet Brand Safe makes is that a documented, narrated recovery is worth more to brands in 2026 than a quietly clean rating, because the documentation is distribution. Medicube and Peter Thomas Roth are not buying a blank slate. They are buying the redemption arc’s viewership.
What the Infrastructure Signals for Tana Mongeau
A WME, Brillstein, and ICON configuration is not assembled to service one podcast feed. It is the setup that precedes television development, books, and touring. None of that is announced, and the confirmed facts remain the May 9 premiere and the sponsors already in the credits when it dropped. But the structure tells you where the ambition points.
For the creator economy, the precedent is the interesting part. Every platform’s suitability system produces a class of creators with enormous audiences and throttled commercial access. Mongeau just demonstrated the exit: make the reclassification itself the IP. If Brand Safe converts, the next dozen pitches that cross an agency desk will look exactly like it.
Deals
Snap Promotes Malhotra After Meta Poaches Snappys Producer
Meta recruited the producer of the Snappys. Snap promoted a 10-year veteran the same week. The creator economy wins the bidding war either way.
On March 31, at the first-ever Snappys at Snap’s Santa Monica headquarters, David Dobrik took a moment on stage to salute the man who put the night together, “Thank you to Jim Shepherd, the #1 Snap boss.”
Two months later, Meta came calling for the #1 Snap boss.
Snap had the answer ready. The company announced on June 3 that it promoted Anmol Malhotra to global head of content and partnerships, Variety reported. The 10-year company veteran now owns Snapchat’s creator ecosystem, editorial strategy, and global partnerships across sports, media, entertainment, and music. He succeeds Shepherd, Snap’s former senior director of global content partnerships, who departed for Meta as director of content and creator partnerships with a specific focus on the company’s wearables business, per The Hollywood Reporter.
The Exec Is the Asset Now
The back-to-back moves put a sharp point on where platform competition has shifted: the executives who build creator ecosystems are now recruited like the creators themselves. Shepherd was not a back-office hire. He was the public architect of Snap’s creator relationships, the man who announced the Snappys and produced them, by his own description on LinkedIn adding “award show producer” to his resume. The night ended with the platform’s newly crowned Creator of the Year thanking Jim from the stage.
For Meta, that is a quality hire by any measure. Shepherd arrives to bring celebrities and creators into the Ray-Ban and Oakley glasses push, a product line whose sales more than tripled in 2025, and he brings exactly the relationship-building track record that work requires. Nor is the pattern isolated: OpenAI recruited Instagram’s longtime partnerships chief Charles Porch earlier this year. Across the industry, the people who know creators have become as sought-after as the creators they know.

And if there is a compliment buried in the recruitment, it is aimed at Snap. Companies do not poach from weak rosters. Snap built an executive worth hiring away, and had his successor named the same week from a legacy ten years deep.
Snap Has Been Here Before
There is a familiar shape to a Snap-built playbook scaling inside Meta. Snapchat invented Stories in 2013; Instagram launched its own version in 2016, and Instagram co-founder Kevin Systrom was direct about the lineage at the time, telling TechCrunch that Snapchat “deserves all the credit.” The format went on to power Meta’s apps and much of the modern social internet. Camera glasses follow the same arc: Snap shipped Spectacles in 2016, five years before Meta’s first Ray-Ban collaboration, and is preparing its next generation of AR glasses now.
Seen through that history, the Shepherd hire is less a raid than a rerun of the industry’s oldest dynamic with Snap in its usual position: ahead of the curve. Snap pioneers the category, the largest player in social scales it, and the talent that learned the craft at Snap becomes the most valuable in the market. Both things can be true at once. Meta is getting a proven operator for its biggest consumer hardware bet. Snap keeps the laboratory where operators like that are made.
The Commercial Stake
Snap’s side of the ledger is growing. The company announced in February that Snapchat+ had surpassed 25 million subscribers, pushing its direct revenue business to a $1 billion annualized run rate, per a Snap newsroom announcement. Installing a dedicated global partnerships chief at this moment is a structural signal. Snap is treating creator and media deal-making as a revenue function, not a marketing one.
The financials support the posture. Snap reported Q1 2026 revenue of $1.53 billion, up 12 percent year over year, with its net loss narrowing to $89 million from $139.6 million in the same period a year earlier. Subscription growth now sits alongside ad revenue as a stated priority metric. Every one of those lines runs through the creator ecosystem Malhotra just took over, which is exactly why the role was elevated rather than backfilled.
What Malhotra Brings
Malhotra joined Snap in 2015 and most recently led sports and media partnerships, building relationships with broadcasters and rights holders including NBC, ESPN, the NFL, the NBA, the UFC, FIFA, and the IOC. In the expanded role, he also oversees Snap’s international growth initiatives across North America, Europe, the Middle East and North Africa, Asia-Pacific, and Latin America. The promotion consolidates creators, editorial, sports, music, and global expansion under one desk for the first time, and hands that desk to the executive who already holds the rights-holder relationships a sports-and-media-heavy creator strategy runs on.
It also hands him a calendar. The Snappys debuted as a flagship annual property, and year two is now Malhotra’s to deliver. Shepherd builds the creator roster for Meta’s glasses. Malhotra scales the one he inherited at Snap. For creators, this is the rare executive shuffle with no losing side. Two well-resourced platforms just signaled, in the same week, that the people who build creator relationships are worth competing over. The bidding war is the compliment, and creators are the ones who get paid in it.
Deals
Vine Returns As Divine
Jack Dorsey, best known as a co-founder of Twitter, Bluesky and Block (formerly Square), has backed the app Divine, an open-source, relaunched version of the influential short-form video social media app Vine. The launch of the new app this past week comes almost 10 years after Vine was shuttered and archived by Twitter, its then-parent company. Divine is being developed by Evan Henshaw-Plath, known online as “Rabble,” and is backed by his non-profit collective “and Other Stuff,” which is financially backed by Dorsey. Notable features of Divine include its archive of previous Vines and a policy designed to prevent AI-generated videos on the platform.
Vine was founded in 2012, acquired by Twitter the same year, and launched in 2013. TikTok is often described as a successor to Vine, with its focus on short videos within a social platform. The same year that Vine was archived and its short-format videos were rolled into Twitter, TikTok’s sister app Douyin was launched. By 2020, Instagram and YouTube had also launched short-form video features (Instagram Reels and YouTube Shorts). Many social media users questioned Twitter’s reasoning for discontinuing and archiving Vine in 2016, including Vine’s founder, Rus Yusupov, according to the Guardian. The relaunch of the app alongside archived content appears to be an attempt by former Twitter employees Dorsey and Rabble to correct that mistake, and to address a desire for more short-form content. Sarah Perez reported for TechCrunch that the Divine app has an archive of many older Vine videos (presently almost 500,000 videos according to the sidebar on the company’s website), and provides an opportunity for beginner and returning users to craft new short clips.
The app launched a beta version in November 2025, inviting some previous Vine users to return to an early version of the app. Initially invite-only, with opportunities for additional invitations, Divine is currently public and free. During the beta, the team rewrote portions of the code and developed features like compilation mode, which autoplays streams of Vines by hashtag.
Several former Vine creators have been involved or expressed support, including Lele Pons, JimmyHere, MightyDuck, and Jack and Jack. Other early Vine stars whose content is in the archive include Liza Koshy, Logan Paul, David Dobrik, Drew Gooden, Thomas Sanders, Danny Gonzalez, Sam and Colby and Hannah Stocking. The archive of old videos drew from work from Archive.org. Original Vine creators retain copyrights and can claim their old accounts, or request that their videos are removed.
Divine is notable for its rejection of AI-generated content, something that Henshaw-Plath excluded intentionally according to a statement made to TechCrunch. Company policy prevents usage of AI by only allowing content to either be filmed in-app or undergo verification and detection processes to filter out generated content. Users can also report AI usage. Previous rumors from Tumblr in 2025 had suggested that the app could be used to train AI content, given some of “and Other Stuff” projects involve AI. An older but currently live staging page for “and Other Stuff” describes Nostr, the open-source protocol used by Divine, as the “best protocol for open source AI development.” Divine’s FAQ page addresses this concern about AI directly. Under “Is Divine going to sell our data or content to AI companies?”, the company states: “No, Divine is not in the business of selling user data or content to AI companies for training. We don’t do it, we won’t do it. We can’t stop AI companies which want to ignore terms of service and people’s copyright from scraping publicly accessible data, just like it’s hard to stop AI companies from scraping publicly available websites.” The app also promises not to sell personal information “in the traditional sense.”
Divine is available for free on the App Store, Google Play Store and Zapstore, a decentralized app store launched by Rabble that also has backing from Dorsey. The app has been endorsed by many former high-profile Vine users. Since the app’s public launch, it has jumped up to the top 20 most-downloaded apps in the U.S. App Store’s Social category and has over 10,000 downloads on the Google Play Store. Divine has no framework for revenue at present. Rabble has suggested a potential for Patreon-style or Pro account (possibly like premium features of X or Instagram) options in the future, and believes that the app could give some control back to creators, leading to potential for monetization from using partners, like brand partnerships.
Deals
Facebook Launches $1,000/Month “Creator Fast Track” Program
Meta has announced the start of a new invite-only, three-month program for creators on Facebook. The “Creator Fast Track” program is offering eligible content creators with at least 100,000 followers on TikTok, YouTube or Instagram $1,000 a month for three months for posting content on Facebook. According to Meta, the program promises payment up to $3,000 a month for three months for accounts with over one million followers. The program comes just after news of significant layoffs as well as reports of Meta winding down large aspects of its investments in the metaverse. In a press release, Meta said that enrollment in the program also gives accounts access to Facebook’s “Content Monetization Program”, enacted in 2024. The older “Content Monetization Program” allows members the option to make money on their content after the “Fast Track” program ends. Here’s how the new “Creator Fast Track” program works and who is able to apply.
“Creator Fast Track” is invite-only and seems to be limited to accounts with 100,000 followers or more, but creators who are curious about the program can fill out an interest form by navigating to Content monetization in the Monetization tab of the Professional Dashboard on the Facebook mobile app. The program comes with three new metrics for creators to view and understand how they’re getting paid from content. “Qualified Views” tells you the number of views of your content that could be eligible to earn money from. “Earnings Rate” is a simple measurement of your earnings per 1000 views. Finally, “Non-Qualified Views” breaks down why some views don’t qualify for payment. According to Meta, creators can earn from short-form Reels, longer videos as well as photo and text post, but creators have to post at least 15 eligible reels a month to receive payment, on 10 separate days a month. Program members with at least 20,000 followers but less than 100,000 can expect between $100–$450 dollars a month, while those with over 100,000 followers can earn the advertised $1,000 a month and creators with over a million getting $3,000 a month. Program members must have a recent Facebook account (at least 30 days old) and at least 30,000 views on videos in the past two months.

The platform says it wants to reward original content with the “Creator Fast Track” Program. In Meta’s press release, the company touted a “35% increase” in payments to content creators in 2025, totalling nearly $3 billion, the highest annual total the platform has paid to creators ever. Additionally, Meta says that “creators earning more than $10,000 annually on Facebook have grown by over 30%” annually”, although they did not provide a full time-frame. Despite the promised focus on original material, it seems that creators can reuse content posted on other platforms as long as it’s their material, hasn’t been posted on Facebook before, and meets the platform’s community guidelines.
It’s unclear what will happen after the three-month program ends, or how long the promotion will last. The program is a part of Facebook’s bigger push to gain back users lost to other social media platforms. Meta stopped breaking down daily user data by platform in 2024. Overall, social media usage peaked in 2022, and has declined since, likely related to pandemic lockdowns and time spent indoors. Facebook has seen a significant overall decline in usage for years, as newer social media platforms came along, and the app was perceived as dated. Despite this decline, a recent social media analysis by media engagement company Buffer, reported by tech news platform BetaNews, showed a slight increase in users on the platform, alongside other previously declining platforms like X (formerly Twitter). If the program pays off, maybe Facebook will have an even greater resurgence as a social media platform, especially as many content creators already cross-post most of their material.
