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TikTok and FIFA Partner For 2026 World Cup

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FIFA has named TikTok its first-ever Preferred Platform, setting the stage for what could be the most creator-forward global sporting events in history and establishing a relationship that could change the way major events like the World Cup are covered. The partnership, announced this week, runs through the end of 2026 and positions creators as essential to how the tournament will be consumed and shared worldwide. โ€œFIFAโ€™s goal is to share the exhilaration of the FIFA World Cup 2026 with as many fans as possible, and we canโ€™t think of a better way to further that mission during the biggest event in sports history than to have TikTok as the tournamentโ€™s Preferred Platformโ€, said FIFA Secretary General Mattias Grafstrรถm, in a press release from TikTok.

The deal expands on the collaboration between TikTok and FIFA during the 2023 Women’s World Cup and the 2025 Club World Cup, both of which were wildly popular. Under this new agreement, TikTok will host an immersive FIFA World Cup 2026 hub featuring match highlights, ticketing information, custom stickers, filters, and gamification features. The agreement builds off of TikTokโ€™s recently announced GamePlan product. But the most notable aspect of the partnership announcement is the global creator program. According to TikTok, the program will โ€œprovide a select group of global TikTok creators with game-changing access to incredible behind-the-scenes moments โ€“ such as press conferences and training sessions โ€“ and in the process, give fans unique, relatable perspectives on the FIFA World Cup experienceโ€. A broader tier of creators will also gain permission to co-create content using FIFA’s archival footage, a rare opportunity as sports footage is often difficult to license. 

“Soccer has experienced explosive global growth on TikTok over the past few years, and as FIFA’s first-ever Preferred Platform we’re excited for fans to experience the FIFA World Cup 2026 beyond the 90 minutes,” said James Stafford, Global Head of Content, TikTok. FIFA Secretary General Mattias Grafstrรถm framed the partnership as an evolution in how football is shared. “This is an innovative and creative collaboration that will connect more fans across the globe to the FIFA World Cup in unprecedented ways, bringing them behind the curtain and closer to the action than ever before.”

This deal marks a major shift for content creators and their coverage of sporting events. For years, creators covering professional sports had to clip broadcast footage under fair use, react outside of stadiums and arenas and wait for official footage to be released, potentially risking legal action and takedowns. This deal formalizes a change in process for live event coverage, where creators are granted access and encouraged to cover events and collaborate as part of a media strategy, mirroring how traditional broadcasting networks negotiate rights packages. The only differences are that the โ€œnetworkโ€ is TikTok, and individual creators will benefit more because of the nature of social media.

According to TikTok internal data mentioned in an announcement about GamePlan in late December, fans who watch sports content on TikTok are 42 percent more likely to tune in to live matches. The company has also noted that 59 percent of users find sports content on TikTok more entertaining than the actual games. For FIFA, partnering with TikTok helps expand their audience and also build their revenue. While FIFA fans on TikTok will be able to stream portions of matches live and access special content, broadcasters and brands will be able to monetize content through access to ad revenue. FIFA also benefits from an agreement with TikTok to โ€œimplement anti-piracy policies that support and protect FIFAโ€™s intellectual property.โ€

The 2026 World Cup kicks off in June across North America, with games in the United States, Canada, and Mexico. This is the first time the tournament will be hosted by three countries. With 48 teams competing, the event is already being positioned as the largest in World Cup history. Details on how creators will be selected for the top-tier access program have not been announced, though TikTok’s existing relationships with sports creators and its GamePlan infrastructure suggest the company already has a pipeline in mind. If the largest sporting event on the planet is willing to treat creators as primary content partners, other institutions may follow.

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James Lewis
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Big Dicee Converts College Scout Character Into Brand Deal

Micro creator leverages 16k Instagram followers into recurring brand partnership

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Big Dicee with N3on
Big Dicee with N3on

Big Dicee didnโ€™t land his first meaningful brand deal by acting like a spokesperson.

He landed it by acting like himselfโ€”specifically, one of the characters he already plays: a college basketball scout.

That detail matters, because itโ€™s the entire reason this partnership works. Athlete Narrative, an AI-powered recruiting app, reached out to Dicee directly via Instagram DM when he had around 16,000 followers, after noticing strong engagement from young basketball playersโ€”the exact demographic the product is built for (high school athletes trying to get recruited). The deliverable is simple: a minimum of one video per month, integrated natively into Diceeโ€™s existing content style.

Big Dicee’s Video That Led To Athlete Narrative’s Inquiry

What Athlete Narrative is (in plain English)

Athlete Narrative positions itself as a recruiting tool that helps student athletes build a profile and contact coaches faster.

On its site, the company describes a flow that looks like this: athletes create a โ€œRadar Pageโ€ profile with highlights, stats, grades, measurables, then use a tool it calls โ€œThe Recruiterโ€ to select divisions and schools and send messages to coaches. Athlete Narrative also says an AI assistant (โ€œHOPEโ€) can help write the email.

That aligns with Diceeโ€™s description: input your info and footage, generate an email template, and send coach outreach with a few taps.

Why Athlete Narrative chose Big Dicee

Dicee says the company selected him for one reason: his engagement with young hoopers.

Thatโ€™s the part most people miss when they talk about โ€œinfluencer marketing.โ€ Follower count is only the top of the funnel. What brands actually pay for is trust inside a specific audience.

Athlete Narrative isnโ€™t trying to reach โ€œeveryone who likes basketball.โ€ Theyโ€™re trying to reach:

  • athletes who genuinely want recruitment opportunities
  • parents who want a clean system
  • players who are already thinking about film, stats, grades, and outreach

Diceeโ€™s content sits right in the middle of that realityโ€”especially because he already runs a scout persona that speaks the same language as recruiting culture.

The integration that makes this deal work

The easiest way to kill a creator partnership is to force a creator into a script that doesnโ€™t match their voice.

Diceeโ€™s advantage is he doesnโ€™t have to pretend. The product fits his character.

He can incorporate Athlete Narrative into his existing basketball videos as:

  • the โ€œscoutโ€ asking for a playerโ€™s Radar Page
  • the โ€œscoutโ€ reacting to a playerโ€™s measurables/grades/film
  • a comedic bit where the โ€œscoutโ€ shows how athletes should reach out properly
  • a punchline about โ€œsend it to coaches in one tapโ€

Thatโ€™s not just entertainingโ€”itโ€™s functional education wrapped in comedy, aimed at exactly the people who would use a recruiting tool.

Meanwhile, Athlete Narrativeโ€™s site leans heavily into โ€œeasy-to-build profileโ€ and โ€œemail coaches quicklyโ€ messaging, which makes the integration clean and believable.

What the deliverables are

Dicee says the partnership fulfillment is:

  • minimum 1 video per month

Thatโ€™s it. No messy 10-post bundle. No โ€œspam your Story 8 times.โ€ This is a straightforward monthly integration.

Big Dice x Athlete Narrative Partner Content

Why this deal is a case study for the โ€œCreator Mainstreamโ€

This partnership signals a shift thatโ€™s happening across the creator world:

Micro creators with the right audience can outperform big creators with general reach.

Because for a company like Athlete Narrative, the ideal customer isnโ€™t โ€œa sports fan.โ€ Itโ€™s a high school athlete actively trying to get recruited (plus parents). Thatโ€™s not a mass-market audience. Itโ€™s high-intent.

This is the same pattern you see in the most effective creator marketing:

  • niche creator
  • niche audience
  • product that solves a real problem
  • integration that doesnโ€™t break the creatorโ€™s content

Thatโ€™s how a 16K creator becomes more valuable than a 500K creator who reaches the wrong people.

The bigger takeaway for creators trying to land deals

Diceeโ€™s deal blueprint is repeatable:

  1. Build a character or content lane that attracts a specific community
  2. Drive engagement with that exact community (not random virality)
  3. Make your content naturally compatible with a product category
  4. When brands reach out, keep deliverables simple and sustainable
  5. Make integrations native, not scripted

This is how creator marketing becomes โ€œmainstreamโ€: not through celebrity endorsements, but through creators who feel like part of the audience theyโ€™re speaking to.

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Paul Frazier
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Starbucks Teams With MrBeast for Beast Games Season 2

Starbucks x MrBeast is official: the coffee giant is โ€œpoweringโ€ Beast Games Season 2

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Mr Beast on pile of cash for Beast Games.
Courtesy @MrBeast Instagram.

Starbucks just locked in one of the cleanest โ€œcreator mainstreamโ€ brand plays weโ€™ve seen this year: a multi-surface partnership with MrBeast tied to Season 2 of Beast Games: Strong vs. Smart, premiering on Prime Video on Jan. 7, 2026.

Financial terms werenโ€™t disclosed, but the structure is clear: on-screen integration + in-store activation + creator-channel amplificationโ€”the full flywheel.


What the Starbucks x MrBeast deal includes

1) Starbucks inside โ€œBeast Cityโ€ โ€” 24/7

Starbucks will have a physical presence inside Beast City, the contestantsโ€™ living quarters, where competitors get complimentary 24/7 access to Starbucks drinks and food.

2) Surprise prizes during the competition

Starbucks is also baking rewards into the show itself with surprise prizes for contestants throughout the season.

3) A limited-time โ€œCannon Ballโ€ drink in U.S. stores

Starbucks is launching a new Starbucks Refreshers drink called the Cannon Ball, described as a lemonade-based mix of Strawberry Aรงaรญ + Mango Dragonfruit Refreshers, topped with fruit inclusions. It hits Starbucks stores in the U.S. for a limited time starting Jan. 14, 2026.

4) The drink is tied to an on-screen challenge

The Cannon Ball drink is not just โ€œinspired byโ€ the showโ€”itโ€™s connected to a specific on-screen moment: itโ€™s featured in the โ€œCannon Ball Challengeโ€ in Episode 204, debuting Jan. 14 (same day the drink launches).

5) A MrBeast YouTube integration

Starbucks also appears outside the show via MrBeastโ€™s YouTube, including a Starbucks moment in his โ€œ30 Days in the Skyโ€ challenge video (released Dec. 20).

Mr Beast on the set of Beast Games.
Via MrBeast instagram

Why this deal matters

This isnโ€™t a typical influencer post or limited collab cup. Itโ€™s Starbucks treating MrBeast like prime-time entertainment, because thatโ€™s what he is now.

Marketing Dive framed the strategy as Starbucks tapping MrBeastโ€™s younger fanbase through season-long show presence + a limited-edition menu itemโ€”the kind of integrated play that turns a partnership into a cultural moment instead of a one-day ad.

And Starbucks is positioning it exactly that way. Starbucksโ€™ global chief brand officer Tressie Lieberman said the goal was to make Starbucks feel like โ€œhomeโ€ on set and bring fans into the experience via the Cannon Ball drink. On the Beast Industries side, SVP Beau Avril described Starbucks as โ€œpowering the competitionโ€ and helping contestants recharge.


Quick Beast Games Season 2 context

  • Series: Beast Games: Strong vs. Smart
  • Premiere: Jan. 7, 2026 on Prime Video (3 episodes at launch)
  • Finale: Feb. 25, 2026
  • Prize (per Starbucks release): $5,000,000
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Paul Frazier
Contributor. Thinking through my fingers.
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